I have a character where the head gets a "skintext" skin texture. The neck
gets a gradient y pattern, which is supposed to demarcate between a black
ring at the bottom (end of costume) and the start of the exposed flesh.
Note how the finish is "wrong" over the exposed neck.
Am I doing something wrong or this this a problem?
// relevant code pasted
#declare masktext=texture{pigment {rgb 0.1} finish {phong 2}}
#declare skintext= texture{
pigment{skinpig}
finish{ambient skin_amb diffuse 0.69 specular 0.1
roughness 0.5 phong 0.1 phong_size 7 metallic 1 }
normal{granite 0.07 scale 0.1}
}
#declare necktext=texture{
gradient y
texture_map{
[0.5 skintext scale 1/40]
[0.5 masktext scale 1/40]
}
scale 40 translate 2*y
}
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